Array Game
{0} = 0
You have 0 A
A generators
Buying generators beyond 20 increases that generator's production
Generator A-1: 0
Producing 0 A/s
Generator A-2: 0
Producing 0 A-1/s
Generator A-3: 0
Producing 0 A-2/s
Generator A-4: 0
Producing 0 A-3/s
Generator A-5: 0
Producing 0 A-4/s
You have 0 B, multiplying A gain by 1.00
If your B is ever reduced to 0, it will automatically increase to 1
B generators
Buying generators beyond 20 increases that generator's production
Generator B-1: 0
Producing 0 A-5/s
Generator B-2: 0
Producing 0 B-1/s
Generator B-3: 0
Producing 0 B-2/s
Generator B-4: 0
Producing 0 B-3/s
Generator B-5: 0
Producing 0 B-4/s
A-boosters
You have 0 A-boosters, boosting A generator production by *1.00
You have 0 A-boosterators, giving you 0 A-boosters per second
You have 0 C, multiplying A and B gain by 1.00
If your C is ever reduced to 0, it will automatically increase to 1
C generators
Buying generators beyond 20 increases that generator's production
Generator C-1: 0
Producing 0 B-5/s
Generator C-2: 0
Producing 0 C-1/s
Generator C-3: 0
Producing 0 C-2/s
Generator C-4: 0
Producing 0 C-3/s
Generator C-5: 0
Producing 0 C-4/s
C milestones
1 C
Unlock Ch-A1
3 C
Keep B upgrades 2 and 3 on C reset
5 C
C amount multiplies B generator production
8 C
Keep all B upgrades permanently
10 C
Unlock Ch-A2
20 C
Automatically buy A upgrades
30 C
A-boosterators multiply A generator production
50 C
Automatically buy A generators (outside of Ch-A1)
100 C
Unlock Ch-A3
300 C
Automatically gain 20% of C reset amount per second
10,000 C
Unlock Ch-A4
30,000 C
Formula for the B generator amount boost is improved
100,000 C
C-4s bought multiply C gain
1,000,000 C
Unlock a new B upgrade
A Challenges
Entering/leaving these challenges resets all A content. Challenge completions are kept on B and C resets.
Ch-A1
A-1 production is ^0.5. You cannot buy A generators.
Goal: 0 A
Reward: A-1 production is increased (*0) [0/6]
Ch-A2
A-2 amount divides A-2 production.
Goal: 0 A
Reward: B gain is increased based on B-5 amount (*0) [0/6]
Ch-A3
A-3 cannot be bought or produced.
Goal: 0 A
Reward: C gain is increased (*0) [0/6]
Ch-A4
A generator production is ^0.2.
Goal: 0 A
Reward: A-4 production is increased (*0) [0/6]
B Challenges
Entering/leaving these challenges resets all A-B content. Challenge completions are kept on C and D resets.
Ch-B1
B generators and A-boosters cannot be produced, but B generators can be bought.
Goal: 0 A
Reward: C-1 production is increased (*0) [0/6]
Ch-B2
B-1 production is 0. C-1 now produces A-5. A-1 production is ^0.5.
Goal: 0 A
Reward: C gain is increased (*0) [0/6]
Ch-B3
All A and B generator production is divided by 1e35.
Goal: 0 A
Reward: D-1 production is increased (*0) [0/6]
Ch-B4
A and B generator production is ^0.1.
Goal: 0 A
Reward: B gain is increased (*0) [0/6]
You have 0 D, multiplying A, B and C gain by 1.00
If your D is ever reduced to 0, it will automatically increase to 1
D generators
Buying generators beyond 20 increases that generator's production
Generator D-1: 0
Producing 0 C-5/s
Generator D-2: 0
Producing 0 D-1/s
Generator D-3: 0
Producing 0 D-2/s
Generator D-4: 0
Producing 0 D-3/s
Generator D-5: 0
Producing 0 D-4/s
D milestones
1 D
Unlock Ch-B1
2 D
A generator amount boost formula is improved again
4 D
Keep C milestones on D reset
7 D
Keep A challenges on B-D resets
10 D
Unlock Ch-B2
30 D
Automatically buy B upgrades and A-boosterators
60 D
Automatically buy B generators
100 D
Automatically gain 20% of D reset amount per second
400 D
D-1s bought multiply C gain
1,000 D
Unlock Ch-B3
2,000 D
D gain is squared
20,000 D
C generators multiply their corresponding B generator's production
50,000 D
Unlock a new B upgrade
200,000 D
Formula for the C generator amount boost is improved
2,500,000 D
Unlock Ch-B4
75,000,000 D
D-5 amount multiplies C generator production
You have a [1] separator
You have 0 unspent separator points (0 total)
Boost SP-B
Boosting B gain by ^1.00
Next: ^1.00
0 SP spent
Boost SP-D
Boosting D gain by *1.00
Next: *1.00
0 SP spent
Boost SP-Ch
Boosting Ch-A1 and Ch-B1 effect by ^1.00
Next: ^1.00
0 SP spent
Spend max
Spend max
Spend max
Distribute SP equally
You have 0 E, multiplying A and D gain by 1.00
Generator E-1: 0
Producing 0 D-5/s
(Gaining E will not spend your SP)
You have 0 F, multiplying separator and SP gain by 1.00
Generator F-1: 0
Producing 0 E-1/s
You have 0 G
You have 0 H
Array game v0.4.2
Made by Demonin
Changelog
Notation and analysis are based on Bird's Array Notation
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